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Comments on How to Enable WebGL on Google Chrome
9 Replies: (add yours)
Giles
2Same here -- can't get it to work, using Windows too. Chrome reports that it's version 4.0.233.11.
› Posted on October 27, 2009, 7:24 am
m0
3Ah, I was using the latest tip of the tree, "Chromium 4.0.227.0 (Developer Build 30214)", maybe it hasn't been pushed Google Chrome dev yet.
I install the "real" chromium verison: build.chromium.org/buildbot/continuous/LATEST/
› Posted on October 27, 2009, 3:48 pm
Benjamin DeLillo
4On build 30237, opening any of my own WebGL examples/demos in Chrome cause that tab to crash.
› Posted on October 27, 2009, 5:41 pm
m0
5Hi Benjamin, I tried your demo from your website, on Chromium Build 30137 and it works great.
WebGL implementation is still new and still under development. If you want to keep track of its development, you can track the following issue:
code.google.com/p/chromium/issues/detail?id=21852
You should do more examples :) Liking your library!
› Posted on October 27, 2009, 6:24 pm
Benjamin DeLillo
6I will be working on more examples, I'm just swamped until Monday unfortunately.
› Posted on October 28, 2009, 10:08 am
Giles
7@m0, many many thanks for the link to the the continuous integration build download -- I've installed it and it works perfectly. I've updated the "Chrome" section of my "how to get a WebGL-enabled browser" page appropriately (with attribution to you, of course!):
Cheers,
Giles
› Posted on October 28, 2009, 10:08 am
Benjamin DeLillo
8Well, I've submitted a ticket for the crash issue code.google.com/p/chromium/issues/detail?id=26055
› Posted on October 28, 2009, 11:19 am
m0
9Thanks for the ticket! I assigned it to the developer who developed it.
› Posted on October 28, 2009, 7:21 pm

Benjamin DeLillo
1Does this include Windows? I haven't had any luck getting it to work on Windows. Firefox's WebGL implementation does though.
› Posted on October 27, 2009, 1:14 am